The Realm

When the game begins, your screen will display a view of the realm and many of its features. The country is divided up into independent counties. At the start of the game each player controls a single county. County borders are marked by stone walls. Mountains, woods, and roads also appear on the main map.

At the start of the game, there are two types of counties: those controlled by nobles, and those that are independent. Counties controlled by nobles appear in the noble’s color on the mini map in the upper right corner of the screen. In a multiplayer game, a noble may represent either a human or a computer player.

The social center of each county is its county town. The county town will begin as a small settlement with a colored flag indicating its noble (if it has one). As its population grows, the town will fill up with buildings. You will be able to get some sense of a county’s progress by looking at its county town.

As a population grows, villages will also appear outside of the county town.

Each county also has several other features. Rightclicking on the features on the map will display information about them.

Every county will have a blacksmith shop, several fields, and usually one or more industrial sites like lumber mills, quarries, or iron mines. In custom games, you will be able to set many of the conditions of the starting counties.

Your county and its resources will be the foundation upon which you will build your kingdom.

The Main Map

The main map is where most of the game action takes place. It shows a zoomed-in view of the realm that displays the essential details of each county: towns, castles, industries, forests, mountains, fields, roads, borders. The main map shows only a portion of the entire realm. To move your view, scroll around by placing your mouse pointer just over any edge of your computer screen.

Your main map view will always determine the selected county. The control panel will always display information and control settings relevant to the selected county. If you adjust the labor allocation slider bar, for example, you are managing labor for the selected county only.

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The selected county is always the county in the center of your main map view. It is indicated on the mini map by a white highlight around its border. Watch the county selection change as you scroll around the realm.

The main map also shows merchant wagons and county-to-county transport wagons, as well as the armies of the various players.

The control panel to the right of the main map is where you oversee and manage your counties and access other game screens. For more information on the panel, see County Management (page 24).

The Control Panel

The control panel allows you to view reports and take actions in order to rule your lands.

The mini map in the upper corner shows the entire realm. Each county a player controls is filled in with the player’s game color. When you click on a county in the mini map, the main map will center on that county.

The currently selected county the one in the center of the main map is indicated with a white border on the mini map.

The buttons to the right of the mini map display various color coded overlays (idle workers, rations, and happiness) for each county your control. The bottom button displays the overview map.

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The Overview Map

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The overview map is a full-screen view of the entire realm. To view the overview map, click on the button with the magnifying glass to the right of the mini map.

The overview map shows the locations of all merchants, armies, supply wagons, castles, and revolting peasants. You may access it to watch enemy troop movements, find merchants, or locate mercenaries.

Click on a county on the overview map to display its information on the control panel.

To return to the main map from the overview map, click on the overview map on the county you wish to view; or select the county you wish you view on the mini map and click on the magnifying glass button.

The Menu Bar

In addition to your pull-down menus (File, Options, Help), the menu bar will always display the year and season, and the amount of money in your treasury. The unit of currency is the Crown.

At the beginning of every turn, a row of shields will appear along the menu bar. Each shield represents a player in the game (either human or computer-controlled). As each player ends his or her turn the corresponding shield will disappear from the menu bar.

This feature comes in handy during multi-player modem or network games, as it allows everyone to see who has finished and who hasn’t.

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